/in/game.cpp: In function 'void MovePacman(Game*, Direction)':
/in/game.cpp:180:15: error: 'Game {aka struct game}' has no member named 'old_superpower'; did you mean 'superpower'?
game->old_superpower-=1;
^~~~~~~~~~~~~~
superpower
/in/game.cpp:231:15: error: 'Game {aka struct game}' has no member named 'old_superpower'; did you mean 'superpower'?
game->old_superpower=CAPSULE_DURATION;
^~~~~~~~~~~~~~
superpower
/in/game.cpp: In function 'void MoveGhosts(Game*)':
/in/game.cpp:379:63: error: 'Game {aka struct game}' has no member named 'old_superpower'; did you mean 'superpower'?
else if (game->superpower==CAPSULE_DURATION && (game->old_superpower % 2) == 1)
^~~~~~~~~~~~~~
superpower