/in/game.cpp: In function 'void MovePacman(Game*, Direction)':
/in/game.cpp:127:30: error: 'Game {aka struct game}' has no member named 'Pr'
if(IsValidPos(game,game->Pr+a,game->Pc+b)){
^~
/in/game.cpp:127:41: error: 'Game {aka struct game}' has no member named 'Pc'
if(IsValidPos(game,game->Pr+a,game->Pc+b)){
^~
/in/game.cpp:128:29: error: 'Game {aka struct game}' has no member named 'Pr'
if(game->grid[game->Pr+a][game->Pc+b]=='.'){
^~
/in/game.cpp:128:41: error: 'Game {aka struct game}' has no member named 'Pc'
if(game->grid[game->Pr+a][game->Pc+b]=='.'){
^~
/in/game.cpp:129:30: error: 'Game {aka struct game}' has no member named 'Pr'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:129:40: error: 'Game {aka struct game}' has no member named 'Pc'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:132:30: error: 'Game {aka struct game}' has no member named 'Pr'
game->grid[game->Pr+a][game->Pc+b]='C';
^~
/in/game.cpp:132:42: error: 'Game {aka struct game}' has no member named 'Pc'
game->grid[game->Pr+a][game->Pc+b]='C';
^~
/in/game.cpp:134:34: error: 'Game {aka struct game}' has no member named 'Pr'
else if(game->grid[game->Pr+a][game->Pc+b]=='@'){
^~
/in/game.cpp:134:46: error: 'Game {aka struct game}' has no member named 'Pc'
else if(game->grid[game->Pr+a][game->Pc+b]=='@'){
^~
/in/game.cpp:135:30: error: 'Game {aka struct game}' has no member named 'Pr'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:135:40: error: 'Game {aka struct game}' has no member named 'Pc'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:139:34: error: 'Game {aka struct game}' has no member named 'Pr'
else if(game->grid[game->Pr+a][game->Pc+b]=='o'){
^~
/in/game.cpp:139:46: error: 'Game {aka struct game}' has no member named 'Pc'
else if(game->grid[game->Pr+a][game->Pc+b]=='o'){
^~
/in/game.cpp:141:30: error: 'Game {aka struct game}' has no member named 'Pr'
game->grid[game->Pr+a][game->Pc+b]='C';
^~
/in/game.cpp:141:42: error: 'Game {aka struct game}' has no member named 'Pc'
game->grid[game->Pr+a][game->Pc+b]='C';
^~
/in/game.cpp:142:30: error: 'Game {aka struct game}' has no member named 'Pr'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:142:40: error: 'Game {aka struct game}' has no member named 'Pc'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:144:34: error: 'Game {aka struct game}' has no member named 'Pr'
else if(game->grid[game->Pr+a][game->Pc+b]=='X'){
^~
/in/game.cpp:144:46: error: 'Game {aka struct game}' has no member named 'Pc'
else if(game->grid[game->Pr+a][game->Pc+b]=='X'){
^~
/in/game.cpp:145:30: error: 'Game {aka struct game}' has no member named 'Pr'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:145:40: error: 'Game {aka struct game}' has no member named 'Pc'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:146:30: error: 'Game {aka struct game}' has no member named 'Pr'
game->grid[game->Pr+a][game->Pc+b]='C';
^~
/in/game.cpp:146:42: error: 'Game {aka struct game}' has no member named 'Pc'
game->grid[game->Pr+a][game->Pc+b]='C';
^~
/in/game.cpp:149:34: error: 'Game {aka struct game}' has no member named 'Pr'
else if(game->grid[game->Pr+a][game->Pc+b]==' '){
^~
/in/game.cpp:149:46: error: 'Game {aka struct game}' has no member named 'Pc'
else if(game->grid[game->Pr+a][game->Pc+b]==' '){
^~
/in/game.cpp:150:30: error: 'Game {aka struct game}' has no member named 'Pr'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:150:40: error: 'Game {aka struct game}' has no member named 'Pc'
game->grid[game->Pr][game->Pc]=' ';
^~
/in/game.cpp:151:30: error: 'Game {aka struct game}' has no member named 'Pr'
game->grid[game->Pr+a][game->Pc+b]='C';
^~
/in/game.cpp:151:42: error: 'Game {aka struct game}' has no member named 'Pc'
game->grid[game->Pr+a][game->Pc+b]='C';
^~
/in/game.cpp:154:34: error: 'Game {aka struct game}' has no member named 'Pr'
else if(game->grid[game->Pr+a][game->Pc+b]=='#'){
^~
/in/game.cpp:154:46: error: 'Game {aka struct game}' has no member named 'Pc'
else if(game->grid[game->Pr+a][game->Pc+b]=='#'){
^~