/in/game.cpp: In function 'Game* NewGame(int, int)':
/in/game.cpp:39:14: error: 'Game {aka struct game}' has no member named 'judge'
newgame->judge = 11;
^~~~~
/in/game.cpp: In function 'void MovePacman(Game*, Direction)':
/in/game.cpp:336:56: error: 'Game {aka struct game}' has no member named 'judge'
if (game->grid[rr][cc] == 'X' && game->judge == 11) game->grid[rr][cc] = '@';
^~~~~
/in/game.cpp: In function 'void MoveGhosts(Game*)':
/in/game.cpp:415:15: error: 'Game {aka struct game}' has no member named 'judge'
game->judge = 1;
^~~~~
/in/game.cpp:417:15: error: 'Game {aka struct game}' has no member named 'judge'
if (game->judge < 11)
^~~~~
/in/game.cpp:420:19: error: 'Game {aka struct game}' has no member named 'judge'
if (game->judge % 2 == 1)
^~~~~
/in/game.cpp:842:15: error: 'Game {aka struct game}' has no member named 'judge'
game->judge++;
^~~~~
/in/game.cpp:844:20: error: 'Game {aka struct game}' has no member named 'judge'
else if (game->judge == 11)
^~~~~