/in/game.cpp: In function 'bool AddGhost(Game*, int, int, Direction)':
/in/game.cpp:299:6: error: redefinition of 'bool AddGhost(Game*, int, int, Direction)'
bool AddGhost(Game* game, int r, int c, Direction direction) {
^~~~~~~~
/in/game.cpp:150:6: note: 'bool AddGhost(Game*, int, int, Direction)' previously defined here
bool AddGhost(Game* game, int r, int c, Direction direction) {
^~~~~~~~
/in/game.cpp: In function 'void InitializeGame(Game*)':
/in/game.cpp:395:6: error: redefinition of 'void InitializeGame(Game*)'
void InitializeGame(Game* game) {
^~~~~~~~~~~~~~
/in/game.cpp:34:6: note: 'void InitializeGame(Game*)' previously defined here
void InitializeGame(Game* game) {
^~~~~~~~~~~~~~