/in/game.cpp: In function 'bool AddGhost(Game*, int, int, Direction)':
/in/game.cpp:326:40: error: 'Ghost {aka struct ghost}' has no member named 'move'
game->ghosts[game->ghostCount].move = 1;
^~~~
/in/game.cpp: In function 'void MoveGhosts(Game*)':
/in/game.cpp:362:151: error: 'Ghost {aka struct ghost}' has no member named 'move'
if ((game->ghosts[i].alive && game->ghosts[i].scared == false) || (game->ghosts[i].alive && game->ghosts[i].scared == true && game->ghosts[i].move == 0))
^~~~
/in/game.cpp:490:37: error: 'Ghost {aka struct ghost}' has no member named 'move'
if (game->ghosts[i].move == 0)
^~~~
/in/game.cpp:492:37: error: 'Ghost {aka struct ghost}' has no member named 'move'
game->ghosts[i].move = 1;
^~~~
/in/game.cpp:496:37: error: 'Ghost {aka struct ghost}' has no member named 'move'
game->ghosts[i].move = 0;
^~~~